The PC-98's hard 16-colors-on-screen limitation (in the most used video mode(s)) meant that developers had to get creative with dithering no matter what. I've heard mixed opinions about the game's quality overall, but it's exactly the kind of innovative, almost forgotten milestone unique to J-PC game libraries. Game even came with a built-in windowing system and GUI, plus changing day/night and NPC behaviors. I need to make a GIF of Reviver, a 1987 Sharp X1 Western-inspired adventure game that feels like a missing link between Japanese and non-East Asian adventure games of that vintage. ![]() ![]() Most of the projects Arsys Soft did were hyper impressive.
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